World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW contains more than 5,000 possible quests, games within the game, and encompasses hundreds of separate parallel realms (computer servers, each of which can handle 4,000 players simultaneously). WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it’s not entirely unlike today’s world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war.
Bainbridge explored the complex Warcraft universe firsthand, spending more than 2,300 hours there, deploying twenty-two characters of all ten races, all ten classes, and numerous professions. Each chapter begins with one character’s narrative, then goes on to explore a major social issue—such as religion, learning, cooperation, economy, or identity—through the lens of that character’s experience.
What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.
Buried in info? Cross-eyed over technology? From the bottom of a pile of paper and discs, books, e-books, and scattered thumb drives comes a cry of hope: Make way for the librarians! They want to help. They’re not selling a thing. And librarians know best how to beat a path through the googolplex sources of information available to us, writes Marilyn Johnson, whose previous book, The Dead Beat, breathed merry life into the obituary-writing profession.
This Book Is Overdue! is a romp through the ranks of information professionals and a revelation for readers burned out on the clichés and stereotyping of librarians. Blunt and obscenely funny bloggers spill their stories in these pages, as do a tattooed, hard-partying children’s librarian; a fresh-scrubbed Catholic couple who teach missionaries to use computers; a blue-haired radical who uses her smartphone to help guide street protestors; a plethora of voluptuous avatars and cybrarians; the quiet, law-abiding librarians gagged by the FBI; and a boxing archivist. These are just a few of the visionaries Johnson captures here, pragmatic idealists who fuse the tools of the digital age with their love for the written word and the enduring values of free speech, open access, and scout-badge-quality assistance to anyone in need.
Those who predicted the death of libraries forgot to consider that in the automated maze of contemporary life, none of us—neither the experts nor the hopelessly baffled—can get along without human help. And not just any help—we need librarians, who won’t charge us by the question or roll their eyes, no matter what we ask. Who are they? What do they know? And how quickly can they save us from being buried by the digital age?