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new book – ‘The Information: A History, A Theory, A Flood’ by James Gleick

March 2, 2011

The Information

The Information: A History, a Theory, a Flood by James Gleick (Pantheon, 2011) is an Amazon Best Book of the Month for March 2011

(Kindle edition), (amazon.co.uk)

Product description from the publisher:

James Gleick, the author of the best sellers Chaos and Genius, now brings us a work just as astonishing and masterly: a revelatory chronicle and meditation that shows how information has become the modern era’s defining quality—the blood, the fuel, the vital principle of our world.

The story of information begins in a time profoundly unlike our own, when every thought and utterance vanishes as soon as it is born. From the invention of scripts and alphabets to the long-misunderstood talking drums of Africa, Gleick tells the story of information technologies that changed the very nature of human consciousness. He provides portraits of the key figures contributing to the inexorable development of our modern understanding of information: Charles Babbage, the idiosyncratic inventor of the first great mechanical computer; Ada Byron, the brilliant and doomed daughter of the poet, who became the first true programmer; pivotal figures like Samuel Morse and Alan Turing; and Claude Shannon, the creator of information theory itself.

And then the information age arrives. Citizens of this world become experts willy-nilly: aficionados of bits and bytes. And we sometimes feel we are drowning, swept by a deluge of signs and signals, news and images, blogs and tweets. The Information is the story of how we got here and where we are heading.

See also: Author’s website

Comments (0) - culture,new books

new book – ‘The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories’

February 21, 2011

Art of Immersion

The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories by Wired contributing editor Frank Rose (W.W. Norton, 2011)

(Kindle edition), (amazon.co.uk)

Product description from the publisher:

A field guide to the visionaries—and the fans—who are reinventing the art of storytelling.
Not long ago we were spectators, passive consumers of mass media. Now, on YouTube and blogs and Facebook and Twitter, we are media. And while we watch more television than ever before, how we watch it is changing in ways we have barely slowed down to register. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will. Wired contributing editor Frank Rose introduces us to the people who are reshaping media for a two-way world—people like Will Wright (The Sims), James Cameron (Avatar), Damon Lindelof (Lost), and dozens of others whose ideas are changing how we play, how we chill, and even how we think. The Art of Immersion is an eye-opening look at the shifting shape of entertainment today.

See also: Book website
Google Books preview:

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new book – ‘World Wide Mind: The Coming Integration of Humanity, Machines, and the Internet’

February 20, 2011

World Wide Mind

World Wide Mind: The Coming Integration of Humanity, Machines, and the Internet by Michael Chorost (Free Press, 2011)

(Kindle edition) (amazon.co.uk)

Product description from the publisher:

What if digital communication felt as real as being touched?

This question led Michael Chorost to explore profound new ideas triggered by lab research around the world, and the result is the book you now hold. Marvelous and momentous, World Wide Mind takes mind-to-mind communication out of the realm of science fiction and reveals how we are on the verge of a radical new understanding of human interaction.

Chorost himself has computers in his head that enable him to hear: two cochlear implants. Drawing on that experience, he proposes that our Paleolithic bodies and our Pentium chips could be physically merged, and he explores the technologies that could do it.

He visits engineers building wearable computers that allow people to be online every waking moment, and scientists working on implanted chips that would let paralysis victims communicate. Entirely new neural interfaces are being developed that let computers read and alter neural activity in unprecedented detail.

But we all know how addictive the Internet is. Chorost explains the addiction: he details the biochemistry of what makes you hunger to touch your iPhone and check your email. He proposes how we could design a mind-to-mind technology that would let us reconnect with our bodies and enhance our relationships. With such technologies, we could achieve a collective consciousness – a World Wide Mind. And it would be humankind’s next evolutionary step.

With daring and sensitivity, Chorost writes about how he learned how to enhance his relationships by attending workshops teaching the power of touch. He learned how to bring technology and communication together to find true love, and his story shows how we can master technology to make ourselves more human rather than less.

World Wide Mind offers a new understanding of how we communicate, what we need to connect fully with one another, and how our addiction to email and texting can be countered with technologies that put us – literally – in each other’s minds.

See also: Book excerpt in The New York Times

Comments (1) - culture,mind,new books,psychology

new book – ‘Reality Is Broken: Why Games Make Us Better and How They Can Change the World’

January 22, 2011

Reality Is Broken

Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal (Penguin, 2011)

(kindle edition)

(amazon.co.uk)

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.

More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.

Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveries to astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.

In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.

McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.

See also: Author’s website

Comments (2) - culture,new books,reality

new book – ‘The Belief Instinct’ by Jesse Bering

January 17, 2011

The Belief Instinct

The Belief Instinct: The Psychology of Souls, Destiny, and the Meaning of Life by Jesse Bering (W.W. Norton, 2011)

(kindle)

(UK ed. ‘The God Instinct’ at amazon.co.uk)

Product description from the publisher:

A surprising new take on why we believe in God—and how this belief ensured the survival of the human species.

God is not merely an idea to be entertained or discarded based on the evidence. Nor is God a cultural invention, an existential Band-Aid, or an opiate of the masses. Instead, Jesse Bering argues, belief in God evolved in the human species as an “adaptive illusion.” Drawing on groundbreaking research in cognitive science, The Belief Instinct unravels the evolutionary mystery of why we grapple for meaning, purpose, and destiny in our everyday lives. Bering argues that the strangely deep-rooted sense that some intentional agent created us as individuals, wants us to behave in particular ways, observes our otherwise private actions, and intends to meet us after we die would also have been felt by our ancestors, leading them to behave in ways that favored their reputations—and thus saved their genes. But in today’s world, these psychological illusions have outlasted their evolutionary purpose, and Bering draws our attention to a whole new challenge: escaping them.

See also: Author’s website

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